Hi folks!
Just my two cents.

In my current playthrough (Seldarine Drow Fighter, dual-wielding), I'm honestly not getting any use out of the new magical items. The only use I've found for them is to, well, sell them. I have a fighter-heavy party right now, and honestly, all the cute gimmicks don't help much. If I use 'Dash' as a fighter, that's my action for that round. Depending on the fight, I'm not wasting my action on that unless they're out of immediate melee range.
(And if they're all considered "Rare", why can't they be used for Gale's little... consumption habit?

)
And maybe it's my old 3.5 D&D reflexes kicking in, but honest to god, I want all the magical armour and weapons to have an Enhancement Bonus. I've skipped all the custom magic items for the most part, just so I can have everyone with +1 weapons and gear. (I'd love for the 'Everburn' sword to be +1, but I've managed to be happy with the extra fire damage.) The +1 bonuses honestly go further for me than trying to remember how to assemble or use all the 'special' abilities.
Because this is early access, I am suspecting that the avalanche of new magic items is, in part, to test things out. So I'm not getting terribly worked up - I can already see where they've changed things from the last time I played the game.
Later!
SKP
