Originally Posted by 1varangian
I'm starting to find their blatant disregard for an existing setting and ruleset really frustrating and arrogant, really. People are coming to a D&D game expecting to play D&D, not some Divinity sequel with a D&D facade. The MMO style item grind is one of the main things I never want to see in a D&D title. A studio can put their own stamp on D&D and Forgotten Realms without completely overriding the spirit of the ruleset and the setting.

While I agree with both you and the OP to an extent, there is no "what D&D is 'supposed' to be." Magic heavy campaigns are just as viable as campaigns where a +1 sword rare and amazing. Nowhere do the rules say that magic items have to be rare (and actually... magic items with properties similar to the ones being found in act 1 are actually labelled as uncommon or even common in the rules).