Larian seems more than stable, and I think they interact with their audience well. Not every company puts on a Panel from Hell every time they offer an update.
Personally, I think it's obvious that Larian has a lot more done than what we're currently seeing.
I want to see more races and body types and such, but not because I want to offer feedback on those things. I just think they'd make the game more fun for me, and I'd rather see them sooner than later.
Which brings me to feedback. I think I have a different idea of feedback than some of the other posters here.
Feedback is not development.
The best feedback is saying what was fun and what was boring and what made the game crash and what looked funky or buggy.
As opposed to trying to armchair develop the game from home. By saying the UI should copy such and such game, as an example. Or, and maybe this is a better way of saying it: Larian has a vision. You have to let the artist pursue their vision instead of trying to superimpose your own.
If you want to play a game that isn't anywhere close to Larian's vision, maybe you just want to play a different game. There's nothing wrong with that.
Anyway, what I'm getting at is that maybe Larian is putting out stuff it wants feedback on and holding back on things it doesn't want feedback on, especially if that feedback is going to be a lot of the same old commentary that's arguably predictable: stuff like, "It should be closer to pure 5e." <--I'm pretty sure Larian's already heard that, and it either fits their vision or it doesn't.