Would you have less fun with more DnD items and less Larian wtf items ?
Yes.
And also no ...
Depends on the item, duh.

Many items in BG3, especially weapons and armors are totally unapealing.
That is just matter of taste ...
And also matter of item obviously.

For example, you claimed in other topic that you concider Everburning Blade to be the best 2h weapon in game ...
But that one is totally unapealing to me, especialy compared to some others.
TBH I never know what to use because most items sucks for various reasons.
Yeah that is what i call specific argument straight to the point.

What is your choice between a common +1 AC or a Legendary armor forged deep in the underdark that gives -1 to an ennemy attack roll ?
Resistance to cold damage ? (Is there ANY cold damage in BG3 ?)
Resistance to slashing + vulnerability to bludgeoning ? You like to check your ennemies at every combats right ?
Spears dealing massive damage against 1 creature, but totally useless against other... Keep it in your inventory, maybe you'll use it !
Small heal but can makes you mad ?
Become super man under 50% HP.
Become a magic missile machine gun !
Jump jump jump to deal AoE damages !
Heal someone to heal you + coat your weapons with poison + avoid all attacks of opportunity !
I shall keep this part intact ... i wonder why did you merged three items to last row. O_o
Agreed on Adamantine ... i mean i dont think its really "bad", just not as awesome as all those tails we keep rearing say. :-/
Agreed on the robe ... i dont think i have seen any cold damage so far ... on the other hand, there was hardly anything else to wear until Patch 7, so i dont see any harm there.
Neckage from Minotaurs ... i think you are overreacting here ... for one it should be quite obvious to see wich enemy have blunt weapon and therefore is more dangerous to you, for two the only enemy i can think about that is REALLY dangerous to you then are exactly those Minotaurs, maybe Ogres and possibly Bugbears with those Morning Stars ... most others hardly do anything worthy any coment.
This sounds like Vision of the Absolute ... actualy my most used spear (on Shadowheart), since it also have change to Blind your oponent ... you know, causing Distadvantage and also having Advantage against the target ... quite neat in my opinion.
And yes it also make huge damage against ... well, as far as i know it still dont work against spectators, even by tooltip it certainly should ... i would dare to also say that Drider should also be acceptable target (based on datamined look) ... and then there are Phase Spiders, on wich it also dont work yet (or it just didnt when i last tryed). :-/
Broken Flint Flail is in my honest opinion one of best weapons in game, especialy if you combine it with some self-damaging one ... like Loviathar's Kiss for example ... also quite interesting weapon 1d6 Necrotic to EVERYONE around, yes including you, but also givin you resistance ... quite hard to not cause any damage per turn with this toy.

X<50% ... those are big topic and i dont really understand why it bother people so much ...
I love the idea ... i dislike that typical RPG approach to items that they shoul only benefit people in every way ... this is much more interesting to me, you have power and it comes with cost, now you need to try to ballance it out.
Yeah, Magic Missile neckage is OP as fuck ... lets be honest here.
Free cast, or just hard +1 should be enough on this level, doubling the damage without any penality is crazy.
Maybe you didnt notice, but you allready do AoE damage when you jump too close to someone ... and this one isnt even so strong. :-/
Wampira crown is my favourite item for Cleric ... 1d6 isnt any crazy strong healing (unless you use Preserve Life, since then you get 1d6 PER TARGET and that indeed is crazy

).
I dont understand why people mind Kagha neckage ... its great!
Especialy now since it finaly coat both your weapons, not just equiped one. Personaly i like it mostly on Astarion, the synergy with his bite makes it totally worth it.

I didnt find Slippery Chain Shirt in patch 7 sadly.

Wondered if they moved, or removed it.
---
If i would complain about single artefact ...
It would be (besides the fact that Quarterstaves still arent Versatile for some reason) ... Mourning Frost. :-/
May we just choose between various possibilities to improve a few aspects of our characters attack/defense rather than between useless, gimmicky, exploitable, overpowered and/or items that totally drives the characters gameplay ?
Yes ... you totally can, +1 items are right there.

Do you know what "we" (speaking for myself, but im quite sure there is someone thinking the same) like about Larian items the most?
They do work together!
Its not just "now i take this +1 thing, and since now i have +1 to something" ... even tho that is still possibility.
The synergy between them is the fun, thinking about "will this ring benefit more this character or that character ... should i give this item or that item to that first one to get better results".
Personaly i think Lightning items from Patch 7 are great example ... i love those items quite honestly a lot.
Momentum items were, well ... certainly not as awesome, more like "meh" honestly, just bunch of pasive bonuses to turn your allready ridiculously fast Rogue to Flash. Not my style. :-/
And then there is Barbarian armor ... i like that one, mostly for its looks, since i never used litteraly any of its power except for the helmet.
You know, I just don't understand why they created more work for themselves. There were tons of items and weapons and equipment in D&D already that they could just take and use and they would have been awesome to find and equipped to our characters. They're trying to craft all their own weapons, and it's kind of falling flat.
Gee i wonder why ...
It almost seems like the company its trying to produce something the way they imagined it.

At first, I'm like, man these weapons are awesome. They sound so cool and they seem like they're going to be really neat. Then I equip them and they're not as great as I thought they were going to be.
And why is that? If you dont mind telling us.

What did you expect, and what disapointed you? As specificly as possible please.
Well the items I listed are just common/uncommon which is appropriate for low levels. There are far more if you include rare, very rare, legendary. But even all of the ones I listed could be impactful and useful.
There is really no reason to quote whole post.

Especialy if that include parts you dont even react on. :-/
But dont wory, im aware.

//Edit:
I’m pretty sure he even said +1 items are boring when they announced the new items in PFH
Arent they?
You just equip them ... and thats it.

Everything else is happening automaticly, there is no effect, no difference, just two more numbers in combat log. :-/
I mean, i dont see much difference from their own helmet that gives you +3m of movement on start of first few turns ...
Sword that instead of +1 gives +1d4 Fire ... also automaticly.
Or yet another Sword that instead of +1 or instead of +1d4 Fire ... gives +1d6 Psychical (Sword of Screams).
Or yet another Sword tat instead of those ... gives +1d6 when you are half-dead (Githyanki Weapons).

But hey, to each their own i gues.

By the way ... if i had to gues (and dont take me too seriously)
This was actualy paraphrasing GM4HIM who was repeately complaining about Phalar Aluve (and dont take me litteraly here, i dont remember the exact quote) being "
just regular boring +1 Longsword instead of something cool and epic after that tempting cutscene with drawing it out of the stone like Excalibur".

Bcs they litteraly said that they created several new magic items (and now this is a quote) "
but nothing as boring as yet another +1 Longsword"
