[quote[ Larian themselves have said that some things won't translate well into a game and they're 100% right about that.[/quote]

I'm so tired of that being an excuse... Not that you were using it as one, but just that people keep saying that and using it to excuse every homebrew in the game.

Things that don't translate well:

Druid craft spell
Encode Thoughts spell

Oh, Thaumaturgy. That's a good example. I agree with how they changed it because the normal tabletop for that spell would be weird in a video game.

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical Effects within range.

• Your voice booms up to three times as loud as normal for 1 minute.

• You cause flames to flicker, brighten, dim, or change color for 1 minute.

• You cause harmless tremors in the ground for 1 minute.

• You create an Instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

• You instantaneously cause an unlocked door or window to fly open or slam shut.

• You alter the Appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute Effects active at a time, and you can dismiss such an Effect as an action.

How would that work in a video game? What real use would it have?

So changing that makes sense. It doesn't translate well.

Most things, however, translate just fine, but they are changing them anyway, and therefore, that is NOT a translation issue. That's a "I am just changing rules because I WANT to."

Which, by the way, is fine. I myself don't play by all the 5e rules. The problem, again, is they are doing it too much.

If it's because of testing, great. Fine. I get that. Test a bunch of homebrew to see what works for difficulty settings, etc. But if it's final game we're talking about, PLEASE tame it down.

That's what I'm saying about the items. Tame it down at least for final release.

Last edited by GM4Him; 27/02/22 03:20 PM.