Originally Posted by GM4Him
So unless I start going around playing the creating fiery surfaces game
Nope wink
https://baldursgate3.wiki.fextralife.com/Gloves+of+Flint+and+Steel

See?
Synergy ... that is the way to use magical items in this game ...

---

Originally Posted by Gray Ghost
So with point 1, I think it's disrespectful when you're consciously choosing to use the D&D system and setting for your game as opposed to something you create yourself.
Yeah, you said that before. smile

Originally Posted by Gray Ghost
Even if your approach is actually better, it's kind of bad form to ask to join in on something like this and then toss out all the stuff you don't like and replace it with your own stuff.
Nah, that is exactly how new ruleset, or next editions are born. laugh
Concidering this is "5e" it allready happened here aswell few times. smile

Originally Posted by Gray Ghost
With point 2 about why to test favorite, years-tested items, have they been tested for a video game?
That was just my own question, i dont speak for Larian. smile

Originally Posted by Gray Ghost
And if there was stuff they felt needed testing, why not introduce it now alongside their new stuff.
Dunno ... we are at least 3/4 of year far from release, it may still come to that ...
Then this all will be just big fuss for nothing, since it would be just matter of what was implemented first ... and once again, i would keep saying it was good choice, since new things and ideas need a lot more testing than old and proven one. smile

Originally Posted by Gray Ghost
And to your final point about their vision, this is a beloved IP that a huge amount of people still play and enjoy every day. They shouldn't be trying to bring it as close to their vision as possible,they should be trying to meld the original vision of both the series and the current 5e system with their own vision so that each one brings out the best in the other.
Well, that is just your vision ...

But i believe they do, just your expectations are different than theirs, thats all.

Originally Posted by Gray Ghost
Nobody is making them do this game.
Aswell as nobody is making you to play it, right?
(If not, the codeword is flamingo. :-/ )

Originally Posted by Gray Ghost
they should have just made a game with its own IP.
Wich they did ... and its sucess persuated WotC to give them their thrust. smile

Do you remember this video?


I mean i dont like that argument, but i feel incredibly strong urge to use it here ...
So with no hard feelings:
What have YOU achieved on this field to tell them how to make sucessful game? laugh

Originally Posted by Gray Ghost
It's like a group that's playing D&D, but are homebrewing so many systems and changing so many things that after a point, it becomes clear that 5e isn't giving them the experience they want and they're better off trying a new system.
Yup ... and exactly as you said, they play with their own homebrewing rules and systems ... and gues what? They are having fun! Wich is main purpose of D&D ... its even written on first page of every single rulebook. :-/

Who cares if it is "enough 5e"?
Its fun for them, thats what matter most. smile

Originally Posted by Gray Ghost
I think superhero comic books are a good example here.
Indeed they are ... have you read any? And if so wich one?

I can think about that run, where Superman finaly snapped and killed Lex Luthor ... and then he realized that killing vilains is the only solution, since otherwise they simply keep running off.
Or about that one (wich turned out to be from alternative reality btw) where Superman was regular vilain ... Brightburn it was called i believe. smile
Or i have just recently seen some comics adaptation for Justice League, where Joker manipulated Superman to kill Loise Lane (who was pregnant with his baby) ... hard stuff ... and then Superman get to him and simply smash his fist through Jokers chest in revenge.
Or, when i just mentioned Joker ... there is even comics that adress the fact that there was several different Jokers across the Batman universe ... and presents them all to us as individual characters, wich are all different manifestations of same persona.

See?
There is nothing new about writing completely different story based on something new, and (maybe to someone surprise) it isnt instant recipe for disaster. smile

//Edit:
Originally Posted by GM4Him
Most things, however, translate just fine, but they are changing them anyway, and therefore, that is NOT a translation issue. That's a "I am just changing rules because I WANT to."
Wich is exactly translation problem. laugh

I mean the sentence "some things won't translate well into a game" ... at least as i understand it ... can be read in at least two different ways:
1) I have no idea how to make this working in this game ... and therefore i shall either change it, or not implement it at all.
2) I know exactly how to make this working in this game ... but i dont like the way it works ... and therefore i shall either change it, or not implement it at all.

And both is the thing not translating well in my (as a developer) eyes. :-/

Originally Posted by GM4Him
Which, by the way, is fine.
Agreed. smile
I hope we get difficiulty settings to test soon ... cant wait to make this game REALLY hard. laugh

Last edited by RagnarokCzD; 27/02/22 03:28 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown