Originally Posted by RutgerF
Originally Posted by GM4Him
As for the OP, I do use feats regularly. I wish more were available. I miss some of my favorites. Ability increases are boring to me. I do them when there is no feat I like for a character. So, Lae'zel usually gets a straight Ability increase because it works better for her, but other characters I go straight for the feats.
Can you provide some examples? Which feats you think are good for which origin characters, for example. I tried to look at them, but the way origin characters are statted, at level 4 nothing beats an ASI for me.

I don't even remember taking feats in Solasta when level cap was 10, although they did make a fine mess with them.

Yeah, I'm not a big fan of the feats in Solasta. However, off the top of my head, Dual Wielder with Lae'zel has been cool. Two weapon fighting with long swords and +1 AC is good. That one also works for a barbarian or a strength based ranger. Though not used as much, armor proficiency feats are also nice, and will be nicer when they give us better armor to work with in the future. Once they give us full plate armor, I will probably have Shadow heart Take the heavy armor proficiency, so she can use full plate. I sometimes have liked to give Gale light armor proficiency, just because he's such a wuss. I've also given Wyll better armored class proficiency as well, because he's so squishy.

One of my most used ones is weapon mastery. This allows me to make it so that my cleric of Tyr can use the greatsword taken from Andres. It allows him to also then have better weapons to deal more damage.

There are so many different feats that I'd love for them to put in the game. Spearmastery is one. I like to give shadow heart the Watchers spear that you get relatively early. Having spearmastery would give her a bigger boost with that weapon.

I would really love it if they made Shove an Action, rather than Bonus Action, and then they added Shield Master's most powerful feature back into it, that if you are equipped with your shield, you can make an attack action and then use your bonus to shove 5 feet instead of allowing everyone to do both Attack and Shove in a single turn. That would make Shield Master so much more unique and valuable.

If they fixed ranges and added cover rules, Sharpshooter would make a darn good feat for someone like Astarion who uses ranged weapons a lot. It is useless right now, because ranges are so broken and there is no cover.

Skulker would also be awesome if they fixed Stealth in the game.

See? Here again are reasons why I'd love for them to be more true to the 5e ruleset. Feats are not as cool because Larian has kinda stripped them of their values.

So, I guess you could say that in a way Larian has been giving out free Feats to all characters by homebrewing different rules. What is normally something you have to get as a feat in 5e is something they're letting all characters do, like Shove as a bonus.