Originally Posted by Wormerine
Originally Posted by RagnarokCzD
So i have ben wondering IF they would implement stat rolling (wich as far as i remember was promised, so it should not be taken as any extra work) ...
We would have at least chance with some characters to have high stats since the start, so we could try and pick some Feats. O:)
I am not sure there is a need for stat rolling - they could just allow to raise stats higher. Limit to how high I can raise my warriors strength at the start... is curious to me.

I am surprised you take issue with this Rag. Taking your "shove" logic, if you want to take feats just take a feat even if it's not a desiarable option. No one is forcing you to boost your stat if you don't find that fun. It is almost as if you were arguing for a better balance between options give to you, and that would be unthinkable. smile

The reason to limit stats is because players can literally focus too much on a particular Ability score and make them so tough it's imbalanced.

Imagine you create a warrior with Strength 20. Everything else sucks, but you have super high +5 Strength. Dang! Ogre Warrior.

Now what? Where do you go from there? You're already 20 Strength. Should they let you just go higher in Strength than 20? Shall they let you go to 24... 26... 28?

+5 is already REALLY high. That's like Arnold Schwartzanegger at his prime. Imagine Athletics with +6 or +7 or +8 Base stat. OMG. You'd never fail in Shoving enemies off cliffs or throwing them. As it is, +4 Base Strength + 3 Proficiency is +7 Athletics. That versus a +1 or +2 enemy is still a pretty high chance that you're going to shove and throw things off ledges and cliffs. I can't even imagine you allow players to buff their Strength stat higher than that. Then, at higher levels...

The limits prevent imbalances over and over and over again.