I'm really bugged by the adamantine items in this game right now. Admittedly, I don't know if they've changed in patch 7, but I doubt they have.

Something similar to adamantine items was in the previous games. When you went to the underdark and defeated Drow you can take their armor or Shields or whatever and put them on, giving you a huge buff to armor class. However, as soon as you hit the surface, they became like normal armor because magic Drow adamantine is only good in the underdark. This gave you nice bonuses to face seriously difficult under dark enemies, but it rebalanced the game once you hit the surface.

Also, adamantine is supposed to when smelted, be ultra-hard but this was a costly procedure.[1] Adamantine weapons were useful for damaging the weapons and armor of opponents. A set of adamantine armor or a shield was nearly impenetrable to normal weapons.

Instead of these properties we get something like knockback. If an enemy hits your adamantine Shield they might get knocked back. So basically another shove. No real addition to armor class to increase your defense because the stuff is supposed to be practically impenetrable, it just provides another method to send enemies flying.

My suggestion is that instead they give these items a good increase in armor class. I'm not going to get specifics of what I think those boosts should be because then people will nitpick that. I'm just saying there should be a significant armor class boost based on the different protective adamantine item you choose. If you choose a weapon instead, there should be a significant boost to attack and damage, symbolizing that these are superior weapons of incredible design and make, far superior to any other weapons that you might find. This is adamantine we're talking about.

And each of these items regardless of their stat boost should have the ability to destroy other weapons and equipment. I'm not suggesting that every time you hit with it or get hit by an enemy that you automatically break their items, but some sort of DC chance of breaking their items. This would apply to non magical weapons only.

So let's say you choose the armor. An enemy hits you. There is a maybe 10 % chance that their weapon is destroyed instead of doing damage to you. Well let's say you are hitting an enemy with the adamantine scimitar. There's a 10% chance that you not only wound them but also destroy their armor.

We're talking this is a one once-in-a-lifetime item. You will never be able to get another item like it in the whole game because it can only be constructed at this forge. So it should be really special and at least have some of the characteristics of adamantine.

Last edited by GM4Him; 01/03/22 11:53 PM.