Directing this one to the Megathread on the Camping and Resting topic.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=810599#Post810599

Check out the last few suggestions there. I'm hoping people like the idea.

Summed up concept is: Make Short Rests more appealing and Long Rests less. We're focusing too much on trying to limit Long Rests instead of trying to make Short Rests a more appealing option. So, I say, make Short Rests cost Camp Supplies, but are no longer limited to 2 per day. Cost is equal to the HP you need to regain to be full health, or something like that (maybe however many Camp Supplies you spend is spread out amongst the characters you want to heal - 1 HP restored per Camp Supply). YOU decide how much you want to Short Rest every day, thus encouraging people to Short Rest more and End Day less. Warlocks regain their spell slots every time they short rest, barbarians and fighters regain their special abilities, as do monks, and wizards SHOULD, based on 5e rules, only be able to use Arcane Recovery during Short Rests (so have a popup asking if a wizard wants to use Arcane Recovery during a Short Rest so players know it's even there and remember to use it). Thus, encouraging Short Resting to recover HP and abilities rather than the more expensive Camp Supply Cost Long Rest. Keeping in mind, also, that the higher the level, the more Arcane Recovery a wizard can do, so you spellcasters who like to be able to actually use your wizard spells, you will still have some ability to do that, but it's more limited than current because, you know, wizards be high DPSs especially at higher levels. AND you can still Long Rest spam if you want to, it just costs more.

I'll let you read the details, if you're interested, on that thread.