Originally Posted by mrfuji3
Originally Posted by Maximuuus
Random encounter doesn't mean deadly encounter.
It only mean that you have to be carefull a bit more and think a bit more before burning all your spellslots and "features slots"..
These sentences are somewhat contradictory. If a random encounter isn't deadly, then you don't need to save resources for it (besides to finish the encounter more quickly I suppose). It's just tedious and time wasting - which I don't necessarily disagree with as a disincentive to long rest, but this is now an entirely different motivation for these random encounters than "strategic use of resources."

If random encounters are implemented, they'd need to be deadly in order to encourage any kind of resource management. And if anything, they'd encourage more long resting. Players who typically long rest often would still long rest often because they'd worry about dying to the random encounter (or they'd more likely just set Random Encounters to "Off"). And players who don't long rest often would rest sooner to prevent a possible TPK to random encounter.

Designing a dungeon to require a full long rest's worth of resources, putting dedicated camping sites within the dungeon, and/or requiring that you spend limited rations to rest seem to me like a better way of encouraging resource management.

I wrote "deadly" because that's how it's written for "very hard/impossible encounter" in the DnD encounter calculator I use.

Maybe I should have writen "doesn't need to be extremely hard encounter".

Imo safe spots like in Solasta would not work in BG3.
"Dungeons" we have already seen are not builded like "classic" dungeons (more or less linear and pretty big).

I'd be fine with less food everywhere/more supply required per rest to "limit" a bit more as I already said in other thread, but area restrictions doesn't look very interresting imo, especially because you can just teleport back and forth.
It could eventually be used with random encounter in minicamp too ofc, but it would be a players choice rather than a mechanical requirement (fast travel or walking outside).

I may be wrong and maybe I'd like it as suggested. Really waiting something new about resting.

Last edited by Maximuuus; 02/03/22 09:20 AM.

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