I still hope they'll improve the resting system (both for short and long rest)... But I don't think what's suggested here would be very good.
I'd like to rework it a bit...
The idea of dangerous area totally make sense but rather than banning long rest when you're in one of them, imo it would be better if you could LR but with a chance for a random encounter.
Safe area = no random encounter.
Dangerous area = possible random encounter in your mini camp (let's say 20%).
Random encounter are not a limitation but the result is exactly the same : players have to manage their ressources a bit more wisely.
Random encounter doesn't mean deadly encounter.
It only mean that you have to be carefull a bit more and think a bit more before burning all your spellslots and "features slots".
You could still travel to a safe area if you think it's necessary ofc. And some safe area could evebtually be in long dungeons when you have cleaned a specific
area.
I love to have to manage my ressources a bit (spellslots, features,...) and that's really something I miss in BG3...
But I would not like to have to manage because if I dont, I'll have to walk/use the cheap fast travel system.
I need something that makes more sense.
Possible random encounters at mini camp would make a lot of sense and would achieve the same goal (the "why use it interresting").
Don't tell me that having 3 random encounters during the first act would be a pain.
+ 10!
If you try to long rest in the next room during a major battle: "Hey lookies! Day wants to take a nap" ....Sneak attack time!
No limit on short rests, save for how much you have cleared and the likelihood of a patrol...so also a chance for interruption.
Good places to rest should be able to be able to be barred and not high traffic (not the mead cellar for a busy restaurant).
Dialogue..."This looks like a good place for a short rest"
Short rests should be available after encounters.
Long rests should be available in highly secure areas, and still should get rolls.