Perspective shift. If you think BG1 and 2, the resting system was actually very similar to BG3. It might not seem like it at first, but think about it.

1. You could rest at any time, even if it didn't really make sense. Long Rest in Irenicus' lair? Sure. Why not? There's a thief invasion and you're trying to escape, but you need your rest.
2. There was no real campsite on the map. A cutscene implied you were camping somewhere. If interrupted, you'd fight right where you hit the button, but there were no bedrolls, tents, nothing. What I mean is, you camped and resumed right where you left off when you hit the rest button. Only difference is random encounters.
3. If you wanted to safely rest, you had to annoyingly travel to a safe location. BG3 takes the annoying part away so you aren't just wasting minutes trying to get back to town. I remember many times in Icewind Dale, wasting so much time running back to Kuldahar to long rest because first playthrough, I sucked. It was annoying as heck and didn't deter me because I needed to long rest to continue. Wasn't a super pressing need, though, story wise, so why not?
4. Dialogues happened at any point, this is true, but many times right after a rest. No camp to do dialogues in, but it was usually you stopping right where you are until your Convo was done... Because there was no camp... Ever.

I still think boost people's desire to short rest and make long rest less appealing. That's about all that can be done. Unlimit the short rests so people will use them more, but give them a camp supply cost so they don't just use them forever. Make long rest more costly, so you won't want to spam it as much, and tie dialogues to both short or long rest, sending characters to camp during short rests as well as long.

Short rest allows characters to recover the following:

Warlock spell slots
Monk ki
Barbarian rage
Fighter action surge and second wind and maneuvers
Cleric channel divinity
Druid's wild shape uses
Wizard can use Arcane Recovery
HP can be restored
And more

I honestly don't see how anything else will work because too much potential to drive players crazy with walking boredom, random encounters that are pointless, and potentially locking players so they can't proceed.

Last edited by GM4Him; 03/03/22 03:31 AM.