I'm having a real hard time with combat as of Patch 7, dunno if it's the patch itself or these problems were present all this time. I also can't find posts in regards to some of the issues I'm going to be addressing here.


So I decided to build a full on aggressive-melee party, maximise damage beyond anything else, therefore my choices so far are a dual wielding Barbarian and dual wielding Astarion for the DPR. Here are some issues I've come across specific to these builds and characters and some other more general in nature issues regarding combat.



1) Main problem I came across is that whenever I choose the Attack Action on either character and the Off-Hand Bonus Action attack is available, the Attack Action will utilise the Bonus Action as well. Dunno
why that is and it gets really frustrating not having a clue how to prevent it. I can't have any kind of variety in my attacks and fighting style as the Attack Action will consume my Bonus Action as well,
leading to unnecessary overkills and destroying my action economy.


2) Another interesting-strange interaction with dual wielding is when Astarion reached level 3 and I chose the Thief Archetype to utilise the extra bonus action.So using the Attack Action, Astarion will utilise both his Action and Bonus action, but not the Extra bonus action given by the Sub-Class. Makes no sense.


3) Sneak Attacking with Off-Hand Bonus Action SHOULD BE DOABLE as per the 5e ruleset, but as it seems there's a restriction to Sneak Attack in BG3 for it to work with the main hand only, which is not provided in the description of Sneak Attack in game and I found out by reading it on the Wiki. Might be wrong on that last part but if not... Why is it like that ?


4) Lastly for Sneak Attack it SHOULD WORK on Opportunity Attacks as well. FIX SNEAK ATTACK.


5) Reactions are a mess and don't work properly. Something I encountered last night was during the Gnoll fight outside the cave. Gnolls will provoke OA but for some reason Gnoll 1 passes right infront of the
Barb. NOTHING HAPPENS. Goll 2 provokes OA right after Gnoll 1 did so as well, but BARB TRIGGERS and decides to attack Gnoll 2 instead of 1. How and why does it work like that?


6) Camera angles as of patch 7 are a mess as well. Camera gets stuck in strange positions or zooms in and out for no reason at all when Actions play out.


7) A problem I've encountered in previous patches as well is with spellcasters casting non targeting or AOE Spells. Sometimes, doesn't matter how much I press the left click button to cast the spell, there's something like 70% chances the spell will show its animation casting but the actual spell will never work or it will not just cast itself...


8) Fix Shove-Add grappling and let it work as per the 5e Ruleset. The melee experience is very poor so far.

Last edited by SilentRave; 03/03/22 01:27 PM.