Ugh! I can see what people are saying here. It seems the movement mechanics and companion pathing is WORSE! Right at the very beginning, I have Shadowheart, my Drow Mage, Astarion and a Raven Familiar in my party. Not big. Nice, small group. I jump down to go to the little cove where the Harper stash thing is not far from Astarion's pod. Everyone follows. All is working well.

Go back. I'm in the nautiloid and stop. Wait. Where is everyone?

Ah. They be waiting back by the little jump up from the path to the Harper stash. They decided that jumping is too hard and they're going to just take a break there for the rest of the day.

So I go back. I select Shadowheart. My Mage drops down and joins them. Shadowheart jumps up and my Mage joins her. We start off. Astarion and my Raven don't follow - I call the Raven Rendzer.

So I ungroup. I select Astarion. Get him to jump up and join the others. Regroup. Raven still won't follow. Yep. Had to do each character one at a time.

But that's not all. We're going around on normal terrain. Everyone was following just fine. I get to Lae'zel. Wait! Where's Rendzer? Hmmm. For some reason, he's decided to stop. He's too tired to keep going. He's way back in the nautiloid still where the fishermen were.

So I have to select him AGAIN all by himself and have him join us.

All throughout the Dank Crypt, Rendzer kept stopping and would not follow. I had to keep getting him to rejoin the group manually.

Then Rendzer died. Why? Because he followed me for once into the room with the stupid fireball traps and grease that springs up out of the floor plates. After I triggered the trap and ran for it, my Mage was clear and I turned off Turn-Based mode not realizing that Rendzer had followed even though I ungrouped everyone. Not only did he follow me into the chamber, but when I turned off Turn-Based Mode, he didn't even try to rejoin my Mage, who was clear of the chamber. He just hovered there by the sarcophagus and let the fireballs blow him to smithereens. RENDZER NO!!!!

Then, just because, I regrouped everyone with my Mage by the door, and they all ran dutifully behind my Mage INTO THE EXPLODING CHAMBER. Fortunately, I realized the error of my ways in time. Before the explosions caught anyone who'd just entered the chamber in a fiery death, I ran towards the other side - and fortunately, this time, they followed.

Sheesh! What a mess!

Larian! PLEASE make the next main thing you fix be the movement mechanics. You gotta fix the whole darn thing. It really is bad - not all the time, mind you, but it really really seems to be getting worse, not better, and again, especially when zoomed in.