-1 to a detailed crafting system that fills our inventories with dozens to hundreds of crafting materials.
Crafting limited cool things as a result of certain quests - like the Sussur Bark Questline - is the best way to go imo.
All other crafting should at most require a specific crafting kit - scroll, poison, trap, etc - a gold cost, and an appropriate skill check (also ability to cast that spell if you're making a scroll).
Same here. I'm all for "crafting through questing" and I loathe the other ways of doing it (especially in a game that isn't procedural/systemic in nature, like a survival/builder).
Especially because the usual outcomes are that either the crafting system is completely superfluous and redundant, or conversely so are the rare items found in the game while exploring/questing/defeating strong opponents.