-1 to a detailed crafting system that fills our inventories with dozens to hundreds of crafting materials.
I never seen any crafting system that would fill your inventory ...
Have seen a lot of people filling their inventories, for crafting system tho. O_o
But i somehow fail to see how is that systems fault. :-/
I'll try to explain:
1. When a player sees a system implemented in a game the player will most likely try to use it, because said player has no way to determine if it's a major system or a minor one. In other words, if the system is vital for beating the last boss or not.
2. Also unless a game developer will unlock for players all the recipes for every single component at the very start of the game, the player has no way to tell really valuable components that will bring the victory from something they may ignore. And I'm yet to see a game developer that would just unlock all the recipes at the start, after all it would spoil the surprise for some cool stuff.
3. As a result every player that aims to play effectively feels obligated to use the crafting system. And every player that feels obligated to use the crafting system feels obligated to pick up everything just in case that it would be the component for The Master Sword ("The Legend of Zelda" reference here).
4. But none of this means that the player does feel good about it. The system practically introduces grinding mechanics to the game even if you don't need a lot of ingredients for crafting a certain piece of gear.
And yep, my vote stays where it was from the start of the EA: the crafting should be more quest-like than "go pick up some garbage to turn it into gold". There are other means to deal with cluttering with trash-items than making them useful for crafting.