I actually would like to see some crafting implemented into BG3. Per the DnD 5e PHB (p. 154), “Your race, class, background, or feats give you proficiency with certain tools.” I think that it would really add to character customization and background for roleplaying if they implemented proficiency in Artisan Tools, Disguise Kit, Herbalism Kit, Poisoner’s Kit, etc. Proficiency with the Herbalism Kit, for example, would allow you to craft antitoxins and potions of healing (PHB p 154). Proficiency with the Poisoner’s Kit would allow you to craft poisons (PHB p 154). There could be some creative uses for proficiency in Disguise Kit, for example allowing you to approach a Merchant in disguise when trying to steal from them so as to not ruin your reputation if you get caught. Proficiency in Cook’s utensils allows you to craft a healing stew. Proficiency in Smith’s tools could be required to mend the broken spear or create the Sussar bark Masterwork weapons.
What I am looking for here is some added flavor that goes along with the DnD 5e guidelines. If you have the Herbalism Kit proficiency either by being a Druid or by choice at character creation, you can enjoy picking up all of those plants scattered around the world and use them in some useful but not game altering way. If you’re not into that, don’t pick that skill at character creation and ignore the plants. Likewise with Smith’s tools, if you have a dwarf or gnome in your party or if you choose that skill at character creation (say a soldier who learned that skill in the army), then you get to repair or upgrade a few cool weapons. Nothing game breaking - I don’t think that I’ve ever even used those weapons - I just carry them around in my inventory.
I do agree that I do not want it to become a huge part of the game. Just some added flavor. Larian went way overboard on these crafting things in DOS2. I don’t want that. But I would like the added character flavor that could be added if implemented in the spirit of the DnD 5e guidelines.