I wouldn't mind SOME crafting in the game, but again I am gonna echo what's been said here I don't want it to come down to collecting useless junk and hanging on to it JIC. This isn't an MMO where your bag space is determine by what pack(s) you have equipped. Where an MMO limits you on what you can carry by "bag space) slots, this game instead goes by a weight system and I already have a hard time with it just having to carry the camp supplies, potions/poisons, and extra weapons and armor that I either need
(like making sure I have a hammer or mace for the Mithril for the adamantine forge)
or are of some value and I intend to sell (yes I know I can send shit back to camp, I do that too but at times I don't want to have to play the go to camp come back game when selling shit).

IF there is going to be a crafting system of any type I'd like it to be limited to things of value (like the silver ingots I found, I would love it if there was a forge I could go to to turn it to weapon), or things we already collect (like herbs that are already collected for camp supplies maybe could be reused to make potions and poisons) and have both of these things require either kit (that doesn't weigh much) or stations already in the game
(like the work benches in the tower in the underdark)
, but even then I am not super keen on it. I don't want the grind of getting X amount of item A and X amount of item B to create Item C. First off I get enough of that in MMOs (which I hardly play anymore) second there are not spawn points where resources respawn for us to go back and get MORE of an ingredient.

I also think a crafting system would detract from the flow of the game.