Ok I must admit I wasn't really familiar with the topic(tee hee tee hee, groan groan) so I did some looking. Older DnD had this spell way different than the 5e version quoted above. The 2e version was an actual creature that bonded with the caster and you lost half your HP when it died. BG3 is kinda a mix of both versions, and both OP and UP in different ways as a result. Like most discussions involving something homebrewed by Larian, I wish they just followed the official ruleset.
No familiars should not be lost on a long rest. They are suppose to last till they die or are dismissed. I should be allowed to keep Shovel the entire game if I wanted to and could keep it alive. This really should be changed in BG3. Smart players able to keep their familiars alive should be rewarded with not having to waste a spell slot every day recasting.
The pocket dimension dismissal and re-summoning mechanic should be added. Not only does this have multiple ways it can and is suppose to be able to be used by the player(instant "ally" beside a backline caster or squishy for your Rouge to be able Sneak Attack against them or maybe re-summon on the other side of a wall or locked door to "see" what is there first(LoS is NOT required for the rules of summoning only "free space" in cast range)? Yes Please!) but could maybe even be an easy fix for the lose on long rest. Summoning a familiar would grant 2 new actions lets call them Pocket and Release. Using Pocket removes the familiar and Release brings it back out into play only 1 can be active at a time based on the familiars state. A long rest could auto use Pocket and afterward the player could use the Release action whenever they wanted to bring it back no spell slot used.
Casting through familiars needs to be implemented.
Wizard familiars should lose the ability to attack. This is suppose to be a feature for Pact of the Chain Warlock special familiars.
The Help action needs to be updated to include the rest of it's functionality and familiars should be able to use it. They are in fact suppose to be able to use all actions except attack. Can a familiar use the BG3 help action? I'm not sure I ever noticed or tried. Here are the rules for Help in combat...
"You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn. Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage."
Familiars are suppose to be able to grant advantage to a selected ally against a selected creature within 5 feet of the familiar on the ally's first attack action or AoO(whichever is first). This couples particularly well with the above dismissal/re-summon mechanic we're missing.
Last edited by OcO; 05/03/22 10:45 AM.