It should just be a thing in items tooltip and every readability issues would be solved (misc, decoration, crafting,...)
But then there's still the items management and I'd hate to gather tons of crafting ressources for nearly common arrows, potions and so on.
I would like a crafting system for rare items. With not even "rare" consummables.
Let's say you can find a receipe and the first component to craft a Wyvern poison (item that is way too OP but anyway) in the Hag's Lair. It could be cool.
But I'd hate a crafting system like in DoS with so many components for so many "common" items. There are already way more healing potions and magical OP arrows than necessary.
If rare component are used to create rare items, it's seems good to me. If there are plenty of common component to create plenty of common items, it's boring and not rewarding.
And it's even worse if some common component are necessary to craft rare items... Because it would mean that we'll have to gather everything, just is case...
Last edited by Maximuuus; 05/03/22 11:57 AM.