Originally Posted by mrfuji3
-1 to a detailed crafting system that fills our inventories with dozens to hundreds of crafting materials.

Crafting limited cool things as a result of certain quests - like the Sussur Bark Questline - is the best way to go imo.
All other crafting should at most require a specific crafting kit - scroll, poison, trap, etc - a gold cost, and an appropriate skill check (also ability to cast that spell if you're making a scroll).

Yes and no.
With the system of sending items directly to the trunk the inventory is not really a problem. But sorting and organizing it is. In general, you have a bad overview of the inventory. This is general to games of this type for the most part. I think there is really something to develop there. I mean the organization of the inventory (not SAP please)
BUT personally sending the items to the chest directly bothers me. It's too "magical". So do the camps that come out of nowhere. Maybe the heroes have a purse with the camp in it and they take it out of their pocket when they want to camp? This is 'Jack Vance' not 'The Forgotten Realms' hehe