Originally Posted by Maximuuus
No, but you shouldn't have to keep such magical items just in case you need them.

-4dext +2strenght is still interresting depending your characters/ your choices.
Resistance to x + vulnerability to x is only appealing when the game devs have decided it would be. And it's absolutely tedious to check (all) ennemies attacks.

Larian drive things way too much with their items rather than giving us a lot of freedom to "build" our characters.

(If you use a dash even if you don't have to, if you have less than 50%, if we placed ennemies doing slashing damage, if we placed ennemies with more eyes, if you play with our surfaces,...)

I don't have a problem with this particular item myself. I actually think it may be a direct copy of a belt or ring or something from an older DnD title. I do seem to recall there use to be some non-cursed(is that still a thing) items with negatives as well as positives but maybe not.

I personally don't find it tedious to check on enemies. You should be equipping yourself for the task at hand. You wouldn't go to the elemental plane of fire without some kind of fire protection. Attack or defense the first thing a player should be doing when they encounter something(from as far away as possible) is examine it to see what you need to take it out. That's just good planning. It is even a bit OP in the player's favor that we can see resistances and such.

Originally Posted by RagnarokCzD
I like that my Wizard can now make Elecrified field around himself as long as he is standing in Water (seems still a little bugy with Blood), so any enemy that dares to come closer gets his ass zapped ... i like that when he do, he have +1 to hit, and +1 to damage with every single spell, he also gets 3 temporary hit points, +1 AC and (if i remember corectly) +1 to Saving Throws ... and i like that every second turn that +1 damage can turn into 1d8(or 6? Dont remember)
And yes, i totally like that thousand times more than i would like flat stat bonus. :-/

This to me sounds borderline OP and these are the lowest tier of sets and affects. I fear the mid/high tier items are going to be artifact level just because "bigger/flashier/more is better". I further fear Larian will then have to homebrew more creatures and encounters to compensate for the extra player power.