Originally Posted by EstherEloise
Hey, do you have any reasonable link with text or video that explains D&D 5ed because my love started with Neverwinter Nights and although I played BG games, I never played tabletop. What can I expect from points of difference or classes?

Don't worry, no real knowledge of 5e is required as this game is not really a D&D game in any meaningful way. It's using the IP, and it's got a D&D-like coat of paint over its mechanics, but it's not even remotely adhering to the 5e system at all, so, your best bet is to take what you know from previous games like neverwinter nights, etc., then play Divinity: Original Sin 2, which was larian's last game, and imagine them making Divinity 3, but under the 'guise' of calling it a D&D game, so they can get more exposure and more brand recognition.

5e as a system is a refinement of what Wizards learned about the over-complexity of 3/3.5, filtered through learning about what went wrong with their dramatic over-simplification of 4e. Picking up the system is quick and easy, and most elements of it all work in easy to remember ways. The system is designed around what is referred to in house as bounded accuracy - it's a way of stopping the exponentially climbing stat arms race that other editions suffered from. The maximum for your ability scores is 20, there are fewer flat bonuses to effects, and generally speaking the number scales of everything that goes on exists within relatively simplified boundaries, and it helps smooth play considerably. Your modifiers will exist within a tighter range, but so will enemies, and you won't ever have to worry about drowning on a clam lake on a sunny day just because you didn't have the spare skill points to put into swimming -