Use proper 5e stats and XP rewards, revamp some of the encounters a bit (and I don't mean a complete overhaul - just tweaks), give us party of 6 as a standard norm, and you'd have balance. You would not need a level cap.
Would you like me to again provide examples? 👹
![[Linked Image from media.makeameme.org]](https://media.makeameme.org/created/balance-in-all-15bfb4de23.jpg)
in all seriousness they could have balance without a 6 man party or even tweaking any fights or a level cap. Since there are no random encounters/ enemy respawn locations no matter how much exploring you do eventually you will run out of XP to gain and you will be forced to move on.
IF Larian is worried about that being too much XP and causing over leveling instead of level capping us (especially at lvl 4) they simply can remove some of the things that cause you to get XP... for example they could reduce or eliminate the XP for discovering certain areas...
like I don't need 75xp just for discovering the adamantine forge
especially if after discovering it I am about to get in a big fight resulting in an additional 100+ XP