+1D4 fire damage whatever the situation is what I call a "constant" bonus. I could have used another word, maybe. That is objective.
About resistance you're right but it's true for every weapons.
To say that it's better to spend a bonus action (to dip or to coat it) is subjective and depend the situation but I agree with one thing : considering poison there's less versatility. This is also objective.
(note that the Everburn Blade can be coated with the Wyvern's poison though. Who knows if it's intended or not...).
It doesn't change that you often have to compare the conditions/negative effects/ and the "gameplay consequences" (Rewards 'if', rewards with possible punishment, rewards for a few hours/minutes) rather than being focussed on the bonuses themselves and how they'll allow you to freely fine-tune your characters.
As I said in the other thread, the tooltip of Sussur does not talk about silencing effects (after I checked, there's a small line in the description, but it's not written that you have a chance to silence your ennemies for 1 turn).
So it's definitely another good weapon imo and you can be foccused on bonuses to compare this one with the sword of justice, the Everburn blade and a few other.
Don't get me wrong, despite trying to do an (uncomplete as you showed) objective analysis, I totally agree that what a "better" bonus is is subjective (silencing ? +2AC once/combat ? More constant damage but less versatility?).
But it's better in my opinion when it's a free of constraints player choice. If there's sometimes a few constraints (I'm absolutely ok with it if it's not a huge part of looting), the items should in my opinion be objectively better.
Half Orcs are not in the game yet so I don't know why I should talk about them. Never heard about your x3 and x1,5. Can you give me a link please ? A rule I'd like to know
