I want to jump my party down - but AI will decide to take different path and walk right into enemy sight.
Thats the thing ...
I have 770h played ... and i never even once seen such behaviour. :-/
Cant blame me for finding it strange. :-/
I have no way of specifiying of what all but one of my party members are supposed to do.
Except removing that one member from the party? And then continue exactly as you did until now?

sigh, you really should try to read and understand what people are complaining one of these days, instead of engaging strawman argument jumping blindly to Larian's defence.
What makes you think im "jumping there "blindly"" ?

I mean come on man ... i also dont presume that you are complaining something just to be "blindly against anything just bcs Larian did it" ... is it too much to want you accept that my opinions are just as plausible as yours, even tho they are diferent?
Have your leader have a ladder behind him and the followers will keep climbing up and down like stupid leming. Again, not a problem if you just walk the party from point A-B. But try anything more sophisticated with enemies nearby and the stupid AI will mess things up for you. Chaining isn't a problem if you play BG3 like DA:O - essencially move a blob of people from point A-B. But BG3 allows for far more nuanced interactions and control scheme should support that.
So ... that "nuanced and sophisticated" move is ... to click a ladder and then NOTHING? O_o
Pardon my scepticism, but while it certainly is amusing bug ... it hardly seems gamebreaking. :-/
Personaly i even doubt that this is problem of movement ... this specificaly seems like problem of lacking Z axis, where when you click a ladder, game dont even consume your movement, since it dont understands that any movement is even happening!
You wanna know why your followers are climbing up and down like idiots? Your character is in superposition where game can determine if you ended up or down, since there is no value for that ... and so they are following you to the oposite than where they are right now.

Such arguments really seems to me like complaining just for the sake of it.

A movement problem that comes out from being able to tell only one character where to go.
I simply dont think that telling it to 4 characters make things any better ...
I mean if your party is moving from A to B and there is bazard in between those two points ... your main character goes right next to the hazard, so he is fine ... but your companion step right into it, bcs his formation says that follower 2 is suppose to be 1m in right and 1m behind your character ...
And he is there in both situations.
There is no formation in BG3 - it's one person and AI tries to chaotically follow it.
Wrong ... there is no way to change your formation, that much would be true.
But if you didnt notice that your character followers are making exactly same formation every time you move them ... you certainly do something wrong.

How many times did I select a party memeber to disarm the trap only to have another companion walk in front of him and stand on the trap. It is a bloody nightmare.
Sounds like it ...
I can only tell how many times this happened to me ... never. :-/
I wonder why.
This never happens in Baldur's Gate1&2, Solasta, Pillars of Eternity, Kingmaker. When you give the order to move, you know where everyone one of your characters will go to. you can move right up to any hazard knowing that AI won't fuck things up.
How many non-pretedermined ground hazards is in those games?
