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I KNOW this is being super nitpicky (maybe), but right now one of the things find annoying is the dialog when you meet Astarion. He initially assaults you because he supposedly saw you on the ship and thinks you are in league with the Mind Flayers... I have a problem with this, because at NO POINT EVER do you see his pod AT ALL... you sure as shit are not given the opportunity to team up with him on the ship, you don't even say spot him trapped in a pod behind a wall of fire or rubble making him inaccessible. Every pod you run across is empty, has Shadowheart, or that poor NPC in it, but at no time do you run in to Astarion on that ship for him to have "seen you strutting about".

While we are on the subject I also find the fact that you can't run in to the other companions
(or a certain one horned Tiefling)
a little annoying as well, but not nearly as badly as with Astarion. Reason being the other people could conceivably be in a completely different part of the ship that is inaccessible.

Gale says the last time he saw you that he pretty much thought you were dead... so he could have been else where on the ship trying to get off when you wake up and start trying to find your way off.

Wyll
(and the Tiefling)
only discovers you were also on the ship when you link minds link up thus leading once again leading the conclusion that he was else where on said ship when you are looking to get to the helm.

So... Larian either needs to program in a pod with Astarion in it (even if there is no way to actually get to it) and/or change the dialog/ scene when you meet him. Its a rather gaping plot hole IMHO

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Isn't there a room full of pods? Larian could easily put very faint models of various characters including Astarion there as a sort of easter egg if players look closely.

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Originally Posted by mrfuji3
Isn't there a room full of pods? Larian could easily put very faint models of various characters including Astarion there as a sort of easter egg if players look closely.
That would work just fine by me... point is as of now there is a plot hole that needs fixing :P

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Gale's intro is actually more of a plot hole, imo, than Astarion.

He says, "Last time I saw you, you were in a crucible's worth of blood - an intellect devourer nibbling at your ear."

???

When was I at any point in a "crucible's worth of blood" with "an intellect devourer nibbling at my ear?"

I wake up in a flaming chamber with no intellect devourers or even carcasses of them. I fight imps and maybe a devourer or 2 IF I make the wrong choices. Never am I wallowing in blood with a devourer.

Astarion I could see being any of the pods, as mentioned, in the many pod chamber. Even if you don't go in, the door opens and closes semi-frequently because of the devourer running around. Wyll and Mizora and who knows who else could have been in there. Even Karlach is explainable, as you don't get to explore even half of the overall ship - though DANG she was infected fast. She sees the nautiloid, flies up to it presumably with magic wings, and BAM. Tadpole crawls up into her head. ??? Wow. Now that's something.

Unless they're going for her not being actually infected, which is possible. They never really say she has one, and you do connect with people who don't.

But if Gale was in there in the many pod chamber, his line then makes even less sense. At no point am I lying on the floor in that chamber. The only place his line makes sense at all is if he was in the original pod chamber. But then... Which pod was his?

And especially in a multiplayer party of 4 scenario, there aren't any pods for Gale, Lae'zel or anyone in that chamber. Just your party of 4.

Maybe they should add more pods in there.

But then... I've been told... Larian isn't going for exact, accurate anything. Though you can travel foot by foot, meter by meter through everything, the map is actually abstract. It represents the location. It isn't everything that actually is there. So, with that in mind, other pods exist, you just can't see them. Other people and creatures exist, in your imagination.

Yeah, I know. They get super detailed in some ways and are super abstract with others. Pick up knives and spoons and forks, like that's important, but don't include actual story elements for consistency. Makes no sense to me. The origin characters are just somewhere on the ship somehow, campsites just exist somewhere in dungeons you have explored wall to wall, but you can find and pick up useless brains or bones or whatever that have no meaning or purpose. I don't get it.

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Originally Posted by GM4Him
Gale's intro is actually more of a plot hole, imo, than Astarion.

He says, "Last time I saw you, you were in a crucible's worth of blood - an intellect devourer nibbling at your ear."

???

When was I at any point in a "crucible's worth of blood" with "an intellect devourer nibbling at my ear?"

I wake up in a flaming chamber with no intellect devourers or even carcasses of them. I fight imps and maybe a devourer or 2 IF I make the wrong choices. Never am I wallowing in blood with a devourer.
See and the way I see it depending on how much of a head start getting someplace else on the Ship Gale had... maybe when he saw you that was the case and... things just got more wrecked and you survived? Also Gale kinda strikes me as the type to over exaggerate a bit, definitely likes to hear himself talk...

That being said I rather agree with you... great now there are TWO plot holes bothering me...

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Aah the old ‘make a coherent game please Larian’.

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Originally Posted by GM4Him
Gale's intro is actually more of a plot hole, imo, than Astarion.

He says, "Last time I saw you, you were in a crucible's worth of blood - an intellect devourer nibbling at your ear."
???
When was I at any point in a "crucible's worth of blood" with "an intellect devourer nibbling at my ear?"
It is. At this point, I always want to tell him to be more careful with hallucinogenic substances in the future, but unfortunately the game doesn't provide this option.


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