Originally Posted by RagnarokCzD
Originally Posted by Wormerine
There is no way in Baldur's Gate3 to command multiple characters at once.
Isnt that by design?
I mean people were complaining a lot about ability to start fight with single character ... and then sneak by with another one and attack ... then sneak by with another one and attack ... and then sneak by with another one and attack ... (and it doesnt end here if you are moding laugh )
I don't necessary mean attack at once, which I think this is what you are refering. Imagine BG3 where you wouldn't have to rely on auto jump and you could just group characters tell them to jump somewhere and they would do it. Imagine BG3 where you could tell your party to climb a latter and all but one woudn't start climbing it up and down trying to guess where you might want to go. Imagine BG3 where you wouldn't have to stealth everyone one by one afraid that they will step into line of sight like dummies becase you can tell only on of them where they want to go.


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OR you can force turn-based ... and send them one-by-one to their locations ...

OR you can press ungroup ... and send them one-by-one to their locations ...
I do use turn-based combat system for initiation, assuming they are within one turns walking range. And yes I can send them one by one though personally I do find BG3 struggles to handle characters doing different things at different times - it's not as bad as D:OS2 but still unresponsive. I think it has something to do with character animations locking players ability to switch to other characters.

Still that are things one can also do in the classic system. This is the point - classic system is more elegant, requires less messy UI, allows to do what current systems allows to do and better. If that doesn't bother you, that's fine, but believe me once you tasted something better for over 20 years it is difficult to be satisfied with this thing.


Originally Posted by GM4Him
And see THIS is not what people asked for. That's my point.
Well, I am pretty sure I asked for this though, or at least applauded the idea. Not because it is the best solution, but because I doubted Larian will abandon it's D:OS2 oddities. So just like with chain system the best I hope is to get as much functionality to what Larian added, rather then ask them to design a more efficient and elegant system. This is not going to be a masterclass in design, it's just way past that point. I just want it to be as playable as possible at this point. What we have one is messy and busy as hell, but at least it is not just an incoherent uncontrollable icon vomit. I mean it is still incoherent icon vomit but now one can try to sort through it.

Last edited by Wormerine; 11/03/22 01:04 AM.