Originally Posted by GM4Him
people asked for this: it's pretty counter-intuitive and anew player is not going to discover it except by random frustrated clicking
I admit ... sometimes it almost fascinate me concidering how hard you need to try to twist words:
Originally Posted by RagnarokCzD
"using the spellslot indicators as interactive buttons to decide wich spell-slot-level we wish to use for that particular cast we are going to use"
Into litteraly anything else but what was said. laugh

Sometimes ...
Mostly its just exhausting.

I really dont know how did you managed to turn the sentence from my quote into that sentence from your quote ...
Cant say it much clearer than this tho. :-/ So read at least twice i guess?

You know if you would invest 10% of energy and time you give to try hard to find some contradiction in my words ...
And invest 10% of that into actualy READ those words ... it would be much smooter for both of us. laugh

Originally Posted by Wormerine
I don't necessary mean attack at once, which I think this is what you are refering.
Indeed ... but can you honestly imagine that people would be fine with option to do anything but attack while controling your whole party at once?
So i dont think we can avoid that function.

Originally Posted by Wormerine
Imagine BG3 where you wouldn't have to rely on auto jump and you could just group characters tell them to jump somewhere and they would do it. Imagine BG3 where you could tell your party to climb a latter and all but one woudn't start climbing it up and down trying to guess where you might want to go. Imagine BG3 where you wouldn't have to stealth everyone one by one afraid that they will step into line of sight like dummies becase you can tell only on of them where they want to go.
Well ... i feel a little lost once again. :-/

What is so wrong about autojump?
I mean yeah sometimes you hurt (or kill) your party members but that would not change by controlling them all and order them to jump at once ... on the contrary THAT would ensure it. laugh
That is problem of that landing AoE our characters do ...

Climbing a ladder ...
That was also not a problem since that ugly xlimbing bug appeared.
The only other problem i can think off is specificaly in Blighted Village where our followers feels like jumping down from the roof is the best way to get down no matter how much ladders Larian added there. But im not sure that would solved by allowing you to control your party unless you would be specificaly leading them step by step.

And Stealthing ...
Well that is pure movement problem.
As long as our party will keep the same formation where is differences?
In my honest opinion it doesnt really matter if you controll them all and send thwm from point A to point B ... or if you control just one of them and the rest is following.
As long as there is hazard in the way and our party step right into it ... unless specificaly ordered to ... THAT is a problem ... but it would be the same problem in both scenarios.
And the problem is that they are unable to leave the formation ...

To be quite honest i believe that most of those problems would be solved if our characters would move in line instead of square ... but that would make different problem with possitioning at start of combats ... or prehaps option for tactical approach?
Keep squishy casters in back? O:)

Or there is ofcourse more complex solution that would need to include hazard detection.

Originally Posted by Wormerine
I doubted Larian will abandon it's D:OS2 oddities. So just like with chain system the best I hope is to get as much functionality to what Larian added, rather then ask them to design a more efficient and elegant system.
Exactly!


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown