The irony here is that they've made a whole string of changes one after the next, attempting to stop players from taking Lae'zel's armour from her in the intro, and in reality, this change is just the next of those... and yet, they still haven't managed to actually do it, because you can still take her armour, very easily, using the game mechanics and interface they've provided to create unintended effects.
And it's hilarious because you have to ask why they even care so much about players taking Lae'zel's armour, when the entire rest of their design philosophy is built around cheese, cheating, exploiting, and gaming the system in extremely gamey ways...
It does not inspire a lot of confidence in their ability to design a game interface and the mechanical game system underneath it, when they've made it clear they don't want us doing something, and have now tried four times (maybe more), with various changes and patches, to prevent it from being done... and still can't seem to do it; forget about them not knowing 5e... this is a matter of them not even really knowing their own internal systems well enough to close loopholes and exploits that they are actively trying to close.
I can’t wait to immediately put Lae’zel’s armor on my Dragonborn Paladin!