So, why did I think Ragnarok was talking about Chain Mail? Because clerics shouldn't be starting with Chain Shirts. Their starting gear is either Chain Mail, Scale Mail or Leather depending on what fits your cleric best.
I see ...
So, in our debate about what armor Druid should, or could wear, you presumed i was talking about Chain Mail bcs some completely different class, in completely different settings starts with it ... even tho its still completely unrelated to druids both in material, that class and armor type. :-/
Certainly fascinating twist. O_o
But i think i ... well, not exactly "understand", but at least "know" the idea behind this.
Thanks for explaining your thoughts ...
Why would druids wear Hide and not Studded? Because most Studded Leather has metal. Hide does not.
This sounds like really weak argument ...
Both armors have to stick together somehow ... and until tooltip litteraly says that "this armor contains metal studs" and "this armor does not contain metal studs" its all just up to your fantasy and headcanon. :-/
Also ... since you like public opinions so much ... here are some:
https://www.reddit.com/r/dndnext/comments/bt0os1/studded_leather_for_druids/https://www.enworld.org/threads/raw-can-druids-wear-studded-leather.657569/https://twitter.com/chrisperkinsdnd/status/607983229287604224https://twitter.com/jeremyecrawford/status/700147767180562432?lang=csHope you find them as interesting as i did.

Also if you remember your statement was litteraly:
The point of Hide Armor IS that druids have an acceptable replacement for studded leather.
I think you simply turned those armors around ...
If you would say that point of Studded Leather is that druids have acceptable replacement for Hide Armor, in wich they usualy start ... that would make perfect sence!
But why and even how would any Druid "replace" Studded Leather with Hide Armor ... i still have no idea. :-/
And no, no talking about studs helps you here ... since if that druids "replaces it" (to use your own words) it means he was using it allready ... and therefore there clearly are not any metal studs, since druids do not wear metal armor ... ever.

Why is cost important even if not buying? Because you can sell more expensive armor and keep stuff that isn't as expensive if it offers the same or almost the same protection.
Indeed ...
But we were not talking about items that offers the same protection, did we?

But what about Githyanki and Dwarf Wizards? Why limit Druids to no metal but not limit Githyanki and Dwarf Wizards?
Dunno ... it was your argument that Druids should not have high AC bcs they are casters, not fighters ...
(Quote: "
The point of limiting druids like this is that they are spellcasters, not fighters.")
Githyanki and Dwarf Wizards are also casters.

Last I checked, Dwarves don't get armor proficiency based on race
Check again.

![[Linked Image from i.imgur.com]](https://i.imgur.com/JCgTzA1.png)
, nor do they get Shield proficiency, so I'm not sure what you mean by this. Last I checked, Githyanki get Light and Medium Armor proficiencies, but also not Shields.
This is true ...
Even tho there allready ben some complains about "Shield" Dwarves who dont have Shield proficiency and (as you often say) "most people around here" agreed on that Shield proficiency should be included with Medium Armor.

So ... that may be just song of future.

I could (and probably should) have ben more clear about it tho, that much is true.
So, unlimit druids so they can wear any armor and what do you get? A spellcaster with high damage spells who can heal, be a tank, turn into an animal and gain extra HP, and who can get up close and deal a lot of damage in close range combat. Limit their armor and suddenly druids are forced to support rather than be the have-all-be-all. If all they get is a max of 14 AC for armor because they won't wear anything with metal, suddenly, druids ain't so quick to run up close and be the focus of every enemy's attention. If they have a shield, sure, they might get to 16 AC, and that's pretty good, but it's still not something like 18-20 like you can get with fighters, clerics, paladins and the like. They might even be high dex druids wearing Leather instead, but it still limits their AC to roughly 16 or 17 at the most.
THAT is why they should be limited.
I really cant shake the feeling that you didnt actualy play the druid ...
You are talking about that they have "high damage spells, and heals" ... but you seem to forget that once you do one, you cant quite fully use the other, since you just used the resource that both option use. (Yup, spellslots.) :-/
You are talking about that they "can be a tank, and can turn into animal to gain extra HP" ... but you seem to forget that once you turn into animal, you get that animal AC no matter what YOU are wearing (shield included) so once again, you need to choose wich of those options you want to use.
Sure Druids are extremely versatile since they can basicaly do anything ... but anything is not everything. :-/