I support these ideas, especially the 5 man party idea!
As someone who plans to play a Sorcerer at release, I'm very unhappy with 4 man party.
I share the balanced party approach posted by OP and would like to have:
- an arcane caster (Sorcerer is unfortunately too limited on spell selection to cover all arcane magic versatility that could be needed), so Gale.
- a tank / bruiser to hold the frontline, so Lae'zel or the currently unreleased supposedly Paladin companion
- a divine magic healer to cover buffs / healing / divine magic tools in general, so Shadowheart
- a single target dd who can quickly dispatch of key targets, so Wyll / Astarion. Even though Sorcerer himself can fill this role with his Metamagic boosts or being a Sorlock, what if I find a magic resistant key enemy who needs to be killed ASAP, what is then?
The problem is that I have only 3 free slots and need to drop one of these party members, which feels very unpleasant.
So, 5 man party would have been much better.
Last edited by Volsalex; 15/03/22 11:24 AM.