So, one thing I have noticed in this game is when you Nat 1 or Nat 20 it is decidedly underwhelming...

In earlier patches when you'd Nat 20 in battle you'd get sort of a dramatic unclose cut scene of you nailing the enemy... bringing that back would be a good start, but I want more.

Like if you Nat 20 an intimidation check the other person shouldn't just merely back down they should be quaking in their boots or run screaming or something... and when you Nat 20 an action say for example you are striking with a sword... along with zoomed in up close view of the attack you should get MORE than just the normal striking animation with the enemy falling spurting blood on to the floor. If the strike is lethal (IE kills the enemy) we should get an animation where you get a more dramatic effect... using the example of a sword strike a nat 20 killing blow should decapitate the enemy or give us the visual of the enemy being run through (I mean Larian is going for pushing that M rating right?), in the case of spells like fireball maybe a nat 20 causes them to catch fire for a few seconds and run around in a small circle screaming...

but even more important is needing some dramatics when it comes to Nat 1... in D&D (at least in my experience) Nat 1s aren't just failures to make the check they are EPIC failures. Example... rolling at Nat 1 on attack often leads to your weapon either accidently getting flung out of your hand or stuck in object or alternatively throws you off balance, while getting a Nat 1 on a spell might cause it to blow up in your face (this of course would only apply to spells that you have to roll for and wouldn't effect spells that rely on an enemies saving throw to fail) While a Nat 1 on an ability check doesn't just cause you to fail that check, but has bigger consequences... for example getting a Nat 1 on a lockpick... not only do you fail to pick the lock, but now your lock pick has broken off in the lock and you can no longer attempt to pick it or if you Nat 1 an intimidation check instead of the NPC just rebuffing you, they might attack you and in the case where a normal failure to intimidate would cause them to attack anyway they get effectively what is a surprise attack on you (after laughing in your face or insulting you)

The point is getting a Nat 1 on the roll should (where possible) have a bigger consequence than a normal failure and Nat 20s (again where possible) should have a more dramatic effect even if it is just flavor.

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