Wow. Ever here of generalization, guys? My first post is generalizing what the role of a cleric is from a broad standpoint. I said I'd go into the domains later. Of course there are variations. Domains create a variety of cleric types.

Note the main point. Most standard/general cleric abilities are made meaningless in BG3 by items and a lack of limitations and restrictions on other classes. The point is, if you don't stick more to the 5e rules, you undermine the importance of various classes. I'm trying to point out just how undermined the cleric class is in general.

Why am I doing this? Because if they aren't implementing classes well now, giving them true meaning and purpose, there are a TON more that are going to be a huge waste of time.

Here are the Cleric Domains. If they can't give true value to the ones they have in game, then how will these be valuable at all?:

Arcana
Ambition
City
Death
Forge
Grave
Knowledge
Life - in game
Light - in game
Nature
Order
Protection
Solidarity
Strength
Tempest
Trickery - in game
War
Zeal
Blood

Not to mention:
Twilight
Unity
Order
Peace