Great video ... so far i agree with everything said!

I didnt even know you can click on your weapon to get all actions you can do with it. laugh
Nice one!

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One (not so short as i intended) coment for spells tho ...

I believe the problem with Level 1 Witch Bolt you showed there is that Larian didnt listen my suggestion (yep smug as hell i know laugh ) and didnt give us separate spell icons for upcasting ...
Right now game understands only two type of spell icons:
- basic one (wich leads to spell-level selection and its allways lowest possible ... meaning once we will get level 3 spellslots, all level 2 spells starts to behave just as level 1 spells do right now.
- and upcasted (curently level 2) wich works exactly as spell icons worked back then, when this suggestion was born ... they simply let you cast the spell imediatly after click with upcasted spell-level-slot. :-/

What i suggested back when popup menu was firstly introduced to us, was that Larian should keep that function so we can place Any level spells on our hotbar (my example was Mage Armor usualy, since there is really no reason to waste level 2 spellslot for that) ...
And to achieve that we would need separate category in our spellbook wich would be icons leading to pop-up menu.

I still believe this system would be the most pure way to achieve maximum versatility for every player, to set their bar just they way they want.
You click on level 1 > level 1 spells ONLY will show ...
You click on level 2 > level 2 spells ONLY will show ...
You give on your bar level 1 spell > you cast the spell as level 1 ONLY using THIS icon ...
You give on your bar level 2 spell > you cast the spell as level 2 ONLY using THIS icon ...
You give on your bar icon from that separate category i was just talking about > you shall pick your spell level pop-up menu (or bar in curent implementation) will show up and you pick the level you wish to use right now.

To make spellbook a little more clear, this "new" separate category could easily contain only prepared spells, we cant put on our hotbar unprepared spell anyway, so no harm done. smile

Thoughts?

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I like the idea with mouseover ...
But i would probably make it just for preview ...

You search for something > you mouseover > you dont see it > you mouseover next filter > preview of your sub-menu is imediatly replaced > you see what you were searching for > you click (yup this part is probably necesary) to confrim that you want to work with this menu > you continue as usualy.

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Just two more notes to hotbar ... wich are acutaly just repeating two wishes i expressed earlier:
(maybe even in this topic)

- Ability to adjust hotbar size is essential in my opinion ... there are people who wants hotbar over whole sceen (myself) there are people who wants hotbar to be nonexistent (dunno ... GM? Zellin? Really not sure)
So i believe we should be able to add (or reduce) amount of "places"(?)/"buttons"(?)/really dont know wich word to use, hope its undertandable ... however we want.

- When we click on spell icon without any filter aplied, and upcasting "pop-up" or "drop-down" menu shows ... i want besides upcasting levels ... also see other sources of the same spell aviable (scrolls, items, etc.) within that single "pop-up" or "drop-down" menu ...
Basicaly when i pick Level 1 spells ... and then click Magic Missile ... i want game to cast level 1 Magic missile.
When i pick Level 2 spells ... and then click Magic Missile ... i want game to cast level 2 Magic missile.
And when dont pick anything ... and just click on Magic Missile on my main Hotbar ... i want game to show me ALL possible sources of Magic Missile.

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Over and over, great video ... +1000! :3

Last edited by RagnarokCzD; 16/03/22 06:51 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown