Originally Posted by RagnarokCzD
Originally Posted by GM4Him
Life
Just so this indepth look is acurate, i feel like we should mention also buffs this class get, and not just tweaks ...
Specificaly im talking about Preserve Life ... Channel Divinity spell.

In tabletop rules your Cleric gets amount of HP equal 5 times his level that he can divide between his alies in range of 30f ... while this heal can restore a creature to no more than half of its hit point maximum.
Meaning at level 4 ... its 20HP total if i count right.

In Baldur's Gate III rules, your Cleric heals 3 times his level with no futher restriction to maximum healed amount EVERY friendly target around ...
I used this in Goblin siege, and healed my whole party and few Tieflings, all for 12.
So ... basicaly no total cap. laugh But if we count only party of 4, it would at level 4 heal for 48 if i count right.

In both cases this heal have no effect for Undead or Constructs.
(At least acording to tooltip ... this we cant quite test right now, since even Astarion is curently concidered alive. :-/ )

Originally Posted by GM4Him
So, my recommendation is to restrict the spells like 5e says to so wizards can't use Bonus Actions and Action Spells in the same round, and so Clerics can't cast both Cure Wounds and Healing Word in the same round.
I believe that class list (Wizard and Cleric only) is pure oversight, but i still feel the urge to mention that Druids and Rangers can heal like that aswell.
Same as Warlock and Sorcerers can benefit from option to cast two leveled spells per turn ... especialy Sorcerer. laugh

You are right, I did forget to mention the Preserve Life Channel Divinity. That is true. That does make a Life Cleric more effective and special. I will grant you that. Healing every ally within 30 foot radius for 3 times your cleric level ... that's a substantially powerful healer.

So here's the difference between 5e rules and BG3 in terms of Life Cleric Healing:

5e rules. Life Cleric can either use Cure Wounds or Healing Word or Preserve Life in a single turn. If Cure Wounds, can heal maybe 7-14 HP on a single character. Extra if using higher spell slot. If Healing Word, 7-10 HP on a single character. Extra if using higher spell slot. If Preserve Life, 5 times cleric level on any allies within a 30 foot range up to half health, but you select who gets the healing. So, at level 4, cleric heals 20 HP total to a group of people, maybe healing 2 people 10 HP each or 4 people 5 HP each.

BG3. Life Cleric can use Cure Wounds and Healing Word or Preserve Life and Healing Word in a single turn. If Cure Wounds and Healing Word, 14-24 HP on a single character. Extra if using higher spell slots for each. If Preserve Life and Healing Word, cures entire party by 12 HP AND could still cast Healing Word to add an additional 7-10 HP healing to a single character with extra HP if using a Higher spell slot.

Do you see how extreme BG3 is? Because they are trying to make the healer somehow valuable, they've made it so that their healing is super powerful. Wait until you get to higher levels and they have more spell slots and such. Level 8 cleric heals everyone in the party for 24 HP and then uses Level 3 spell slot to cast Healing Word on someone for an additional 3d4+5ish HP. Yeah. That's some serious healing, to be sure.

Last edited by GM4Him; 16/03/22 10:23 PM.