Originally Posted by mr_planescapist
Playing Solasta and BG3 back to back you get a good feel on what kind of <developers> did the game.

More mature, planned out, knowledgeable on RPGs-D&D, passionate, our audience are RPG lovers, experienced and forward thinking for Solasta...
More silly , flashy young gun pretty graphics, lets try this and that, our audience is EVERYONE, copy/paste our previous DOS2 work for annoying stuff, kind of all over the place (literally all over the world now...)developer for BG3.

My god if Solasta had half the budget of BG3...wed have a legendary game.
Larian, hire these guys and let them run the show lol.
I am an RPG lover (counting Planescape: Torment, BG 1 and 2, NWN2 amongst my all-time favorites), and Solasta was a letdown for me, personally. It mostly felt dull and uninspired, and calling it "mature" with its constant failing attempts at witty writing and its bumbling plot is honestly a bit too generous.

I do have my gripes against certain elements of BG3 (such as certain mechanics and rules either just missing or not working as they should), but judging the entire game and how its plot and interactions would end up working by the little piece we have now is kinda pointless? And as far as combat goes, BG3 leaves Solasta in the dust by a mile in my book. I would never tire of saying over and over again how the raw 5e is both primitive AND boring compared to 3.5e, and Larian adding flair to it at least makes it tolerable and interesting. All personal opinions, obviously.

That said, I am looking forward to seeing how Solasta can improve, because I didn't "hate" it, was just left with a "meh" for the final verdict. It didn't annoy the living hell out of me like Kingmaker did, that's for certain.