I think I see now why Bonus action potions and potion throwing became a thing. I get it. Maybr. The method to Larian's Madness.

Important NPC's (as in NPC's that Larian wants to survive because it will provide more satisfaction for players) have a much better chance of surviving in combat if they can use potions as Bonus and throw potions.

Example: Recent initial grove gate fight with Aradin and two companions. RNG went poorly for Aradin. He was getting his butt handed to him. Even with Wyll's temp HP addition, 5 HP left at one point. Aradin was close to death. His turn, he heals himself with a potion. Then his partner throws a potion and heals him further. Then Zevlor threw a potion and healed him yet more.

Conclusion: The way Larian had built the game, they want to make it appear as realistic as possible from an ALL characters can die standpoint, even Aradin and Zevlor. There are even dialogue sequences for if Zevlor dies and another is leading. But, they know a majority of fans will get more out of the game if most of the time certain characters don't die. To ensure those characters have a better chance of survival, they made it so potion as Bonus and potion throwing is a thing.

To offset, they made cleric Preserve Life power more OP, along with the cleric ability to Cure Wounds AND Healing Word in a single turn, so clerics aren't totally worthless.

Maybe... ???

Last edited by GM4Him; 17/03/22 02:26 AM.