Partly it's ok for me, partly not. I can accept dialogue options which refer to a wild and aggressive nature, but not to raw strength. My main problem with the Barbarian is that it is strength based by design. A wild "primitive" warrior doesn't have to be a dump muscleman however. Especially as the rage drives you, weak people could do more in that status than people who visited fitness studios in abundance (there is no natural way to aquire such big muscles, so most real "barbarians" are quite lean people).
Overall I'm a bit disappointed by the Barbarian.
-The armor does not fit for me, I would like to have one without pants, more loincloth-like (Basket Full of Equipment mod solves this to a certain degree). The long extensions on the back, really a hindrance in a real fight, make it look like a kind of mage clothing. Bah.
- I like the jewellery visuals of the Wildheart subclass, but why are there no options for the Frenzy subclass?
- It annoys me that I cannot start rage if under some debuffs, like from rangers, especially as such debuffs cannot be cleansed by Clerics.
- The Wildheart subclass seems kind of week to me, as you don't get two attacks, and what you get instead is not that impressing. I stopped playing a Barbarian tank, as with the changed AVC mechanics dealing damage is so much more important.
- I don't like the implementation of throwing stuff. I had hoped for throwing weapons as ranged slot weapons, with shorter range and higher damage than normal ranged weapons.
- I see the Barbarian as an unarmored fighter, so I would like restrictions for him if wearing armor. The Fighter should excel here, not the wild tribal warrior.
Nevertheless the class feels strong and I would probably take with me a Barbarian companion if possible. I will not play one because I cannot accept the strength based design for my visualized character.
Last edited by geala; 17/03/22 10:22 AM.