Originally Posted by WebSpyder
Originally Posted by Vortex138
Lol! I think we got off my original topic. :P My suggestion was for the gauntlets, boots, etc. I do believe different variants could be made that affect different stats or skill roles. What I found interesting is the "Metal Gauntlets" being light armor instead of medium or heavy.

I believe you can play the game as you wish. smile However, I don't want to be forced to use heavy armor on a druid simply because that would make the druid not viable in the game. (I.E. Oh, you can play a druid, but to be affective, you HAVE to have splint or scale mail, and of course, you HAVE to get heavy armor proficiency at lvl 4 or you will fail) That kind of things. I always like options. smile Again, perhaps have medium armors made specifically for a druid, but can only be found in certain places. Can you wear metal armor, sure and you will find that earlier, but if you don't then you can go "here" and get the non metal varieties. That kind of thing.

Gauntlets, boots, etc shouldn't be "armor" at all. They aren't in 5e. This is yet more homebrewing by Larian in the first place.

Agreed. Gauntlets, helmets, etc. should be a part of an armor set - not extras that even wizards can wear.

I was working on the mechanics for my own RPG, and I was dealing with this kind of thing. What I was doing was planning on having critical hit protection. You succeed in hitting by X number, you get a critical hit. Each piece of armor you add protects against this. Helmet adds 2 points of critical hit protection. Gauntlets 2. Boots 2. Breast and back are the main armor so no CHP there. Just the accessories. Have all the accessories and enemies can only score a Crit if they roll super high. So, need a 12 or higher to hit? Crit is 13-20. Wearing helmet? Crit is 15-20. Add gauntlets? 17-20. Add boots. 19-20. Something like that.

That'd be pretty darn hard to do, though, in a game like this where Nat 20 is the only way to Crit.