https://www.dndbeyond.com/magic-items/potion-of-healingHealing potions get bigger and better also.
Still, this is always true in D&D, and in video games, potions are always handed out more than in TT. I expect that to a certain degree.
That said, balance is what I'm suggesting in terms of potions. Too many handed out like candy negates the need of a healer, and the ability to throw just adds to that, as does the ability to use a potion as a Bonus.
I do hear that many DMs allow Bonus potions, which boggles my mind. Whipping out and drinking a potion in like 2-3 seconds is insane to me. It would require someone to have potions on a bandolier or belt clip, snap it out, pop the cork and chug fast. I require an Action not just because it gives more value to Rogue Fast Hands and Healers but also because it makes sense from a realism standpoint.
You have a pouch with healing potions in them. You dodge an enemy, slip the pouch open, grab a potion, pop the cork and gulp it down. Can you really do more than that in a 6 second window? Maybe, if you're fast, but not many could do it.
That aside, I still think potions should be handed out sparingly after the grove,. Prior to, fine, hand them out because no shop. After... They should be more of a purchase item rather than loot.