Are you talking about switching PC in multiplayer or being able to switch to one of your companions mid stream in a conversation?
I agree this tile+post is a but unclear. This is why I suggested the title/request :
We should be able to change the Party Member who does the talking, and rolls on an Ability Check.
(Regardless of whether the current speaker is your PC, one of your PCs if you created more than one, an NPC Companion, or the PC Companion of a friend you're playing with.)
[...] (while I have never played multiplayer mode) I saw a video by Larian showing that when it comes to PC dialog that there is some sort of voting system/ ability to communicate with the other people in your party to decide who speaks/ makes the check or has that not been implemented thus far?
Well, I have played in multi-player mode (me + a friend). As of now, unless things have changed since I tried, what we have is this.
- You cannot chose who initiates the conversation. If your friend clicks on Kagha first, then your friend does the Kagha conversation. Likewise if the conversation is triggered by Character proximity.
- Consequently, you cannot choose who rolls when an Ability Check occurs. It is the Character who initiated the conversation, i.e. the Speaker, that does all the rolls.
- You can vote for the dialogue option to be chosen. This is non-binding.
- And regardless of whether you voted or not, you cannot see what dialogue options your friend selects unless you ask them constantly, or you open the Dialogue History layer (and likely keep it open during the whole conversation). Oh and you are not automatically dragged into the conversation when it occurs ... you have to click "listen to", even though you're standing right between your friend's Character and the NPC talking. So you will usually miss the first voiced line, if the NPC speaks first.
In short, the multiplayer gameplay during conversation is very poor at the moment. (And when you think that Larian is a company that prides itself on making multi-player CRPGs, and that some of the gameplay problems we face when playing Single Player might be due to the game being developed with Multi-Player in mind, this is just disappointing.)
As far as being able to just switch between who's speaking in a single player game I am going to have to disagree. The character who carries on any conversation/ makes checks in that conversation should be the character you chose at character creation OR the character you have selected atm dialog begins, but switching between your PC and the companions mid dialog would cause a lot of meta gaming. [...]
I'm sorry to hear that you disagree. But this is exactly what I, and other players, want. For at least 2 very good reasons.
- Immersion/verisimilitude. We are a group of adventurers. We are all there together during the conversation. Don't you think it would make sense that we can all talk ?
Picture this scene : the Bard tried to persuade the guard to let the team through as the party needs to speak to the master of the place. The guard is too stubborn, it doesn't work. The Barbarian moves forward with the intention of threatening violence ... but the Bard stops them : "sorry mate, this is my conversation ... you can try your gig next time, but right now, if I fail, we'll just have to kill the guard or turn back". That would be ridiculous, in my opinion. It wouldn't happen this way in a non-interactive story-telling media (book, film, etc), nor in real life, so I don't see why we should do it in that unrealistic way in a video game or tabletop RPG. - Party-based RPG. There is that sentence on one of the loading screens : "Adventuring alone is a hard road. Gathering a balanced party makes everything easier, from conversation to combat". The whole point of being a party and have characters specialising in different skills is that, if we build our party a certain way (a balanced, well-rounded way), we can in principle handle all sorts of situation. If we are forbidden to switch Speaker during a conversation, it defeats the whole purpose of having a wide range of conversation skills in the party.
Finally, and I'm sorry to have to say this but ... if you feel switching Speaker would be un-satisfying play, then just don't do it. Very minor inconvenience to you, if any. At the moment, those of us who think it is a lot more reasonable and satisfying to switch are forced to roll ahead with the sub-optimal Speaker and reload to try with the specialist if it fails. That's more inconvenient. (And also more meta-gaming, since I'd carefully choose who initiate the conversation based on the knowledge of what checks will be required in it.)
So, no... if anything they should allow you to switch who is doing the conversation once per conversation and I say that in part because of the amount of times I have been annoyed that the conversation is initiated by one of my companions due simply to them being closer in proximity to the NPC.
To some extent, I'm happy that you too are frustrated by the very sub-par User Interface Larian is providing us with at the moment. Let's keep asking for improvement.