I'm REALLY worried about this game once they lift the level cap. Wizards are going to reign supreme in this game. People just don't see the raging storm that's coming. I don't know how Larian is going to reign it all in. We are going to see some absolutely ridiculous stuff once we're at level 5 and beyond. That's the path we're on presently, anyway.
Kind of like how Mages in BG2 absolutely wrecked the game once they could access even limited crowd control and AoE spells? Never mind timestops, wishes,...
Wizards are supposed to be tougher at higher levels. They are supposed to have AoE spells that do serious damage. That's their role. However, what limits them are things like position on the map and their spell slots and the fact that they should only be able to cast one spell per round. Also, items don't typically increase a wizard's potential. You don't normally have things like, "If your enemy is on fire, you get to deal an extra 1d4 fire damage," or "if your enemy is standing in water, you do an extra whatever amount of lightning damage if you use lightning attack."
What I'm seeing is wizards will be able to:
1. Cast all their spells in every battle and then long rest after without restraint to replenish all their spells for the next fight.
2. Items that increase the wizard's potential.
3. The ability to cast Misty Step as a Bonus action so the wizard can maneuver easier into a good position and then cast Fireball or Lightning Bolt more effectively because you can cast a Bonus action spell and an Action spell in the same round, regardless of level - thus making wizards teleporting high-powered damage dealers who can keep away from melee attackers pretty effectively. I mean, you can use Dash and run your fighter right up to a wizard to get into melee range to try to force the wizard to use Disengage or Misty Step so he can't cast Fireball on your party - this you can do in normal D&D - but in BG3, if you try this maneuver, the wizard can literally just Misty or Far Step away from you at least 30 feet, move an additional 30 feet, to put you at least 60 feet away so you have to Dash again to get up to him, and then throw a Fireball at you in the same turn - or whatever the wizard feels like throwing at you. Maybe Magic Missiles at Level 3 spell slot so he's sure to hit you with 5d4+5 damage with 0 chance of missing you...
4. Or how about this: You run up to the wizard, he casts Enlarge and positions himself so he can shove you 15 feet of a ledge for a 1-Hit KO. Shove is not an Action. It's a Bonus. So you, the Strength 18 Barbarian with +7 Athletics goes up against a Wizard who has just cast Enlarge on himself to become a Large character. Now the Wizard gets advantage on Strength checks, which Shove is a Strength check. You roll a 9+7=16 Yeah! Pretty good roll, right? Well, too bad. Weakling Wizard with Strength has 0 Athletics, but he rolls a 7 and a 17. 17 wins! Shoves you, the Strength 18 Barbarian, off the cliff so you drop 300 feet to your death. All done in 1 round because Wizard can cast a spell as an Action and Shove someone 15+ feet as a Bonus action, both in the same round.
How do I know that's a potential? Because the dang Duergar do it to me at Grymforge in the temple entrance fight with Thrinn and Nere. Lae'zel was 30 feet away. Duergar Enlarges and Shoves. Bye bye Lae'zel. You had Strength 18 and Athletics + 7, but Duergar just enlarged AND shoved in the same round, hurling you 30+ feet into lava.
Wait until a 10 strength wizard does that later in the game to you. Oh yeah. REALLY worried about wizards in this game.