One thing that has been bothering me is that you can see the difficulty class (DC) when making (active) ability checks. I really would like an option to hide it, because now I will likely spam "Guidance" and other things to get to that DC. In TTRPG you won't see the DC either. Maybe also leave out the "success/failure" and just found out if it succeeds with the dialog.
Honestly, since Guidance doesn't use up any resources I would probably use it on ability checks regardless of if I can see the number to beat or not.
That said I do tend to agree with you there there should be an option to turn that off and only find out if you succeed or fail by the dialog response though I'd still keep the success fail pop up for things like disarming a trap or picking a lock... that or you'd need to replace that with some dialog or sound indicating success or failure especially in the case of failure on disarming a trap because you may want to use inspiration to try again.
However, there is an aspect of game that relates to this that I actually find more annoying... and that is when you pass by something that is discoverable (either a hidden lever, traps or hidden loot) you get a little dice rolly thing over the character's head as they get near it and it tells you if you passed or failed... this becomes annoying as a player when you see the failure and all four party members fail because you as the player know something is there and it allows you to meta game a little. I say when it comes to stuff like that you should only get the icon above your head (along with discovered thing shining like they currently do) upon success, if it fails you should get no indicator at all.