Originally Posted by GM4Him
Oh, no doubt. I'm just saying, the feats were not impressive in the slightest. I'd have rather had them come up with some much cooler feats than what they did.

Example: Even if you didn't do Spear Mastery, create a feat for Spear-Wielders. Increase Strength by 1 and allow those who wield Spears to do a Charge attack. If you move 3 or more squares and then attack, you get an extra 1d6 die on your damage roll, or something like that.

There's so many things they could have done with feats, but I feel that they just kinda sorta didn't care.
Yes I too agree about feats. They themselves acknowledged this at one time and have tried to make them better, but not having the full license is very limiting in this regard.
About dialog and choices, there also the issue was money. You can clearly see that the game is very strong at the beginning and then slowly loses steam as you go to the end, with the end being especially weak. This is entirely money-related, where they began to run out of funds to pay their devs and needed to get the game out the door in a hurry towards the end. But, they clearly have intent to go back and fix at least some of those things. For example, we known many areas of the game where they have implemented something as a placeholder even though it is not active in the game. Languages is a good example, where for some languages, those languages themselves are in the game but if you mouse-over them a comment comes up saying this language is not implemented in the game. You have this also for many other things like favored enemies and favored terrain and so on. Well, in subsequent patches or DLCs they do try and go back and add in those elements that they didn't quite get to previously. So the game is obviously a living game, one that is going to be constantly added to and upgraded so long as they keep making new campaign DLCs.