Originally Posted by GM4Him
Originally Posted by Rhobar121
Potions as an action make them useless.
What is the point of using the potion in combat in a situation where the next enemy blow will take more life than you managed to heal.
It is one of the most popular homebrews for a reason.
Healing in 5e was weakened to the ground then it is no longer 3e times where cleric was essential.
Cleric shouldn't be a mandatory character. I would not like to have one slot in the team permanently blocked.

Why do a lot of people forget Armor Class? The point is that unless you're really unlucky, your characters shouldn't be getting hit every round... Or unless you're a squishy mage who fails to cast defense spells to increase your survival chances. But, aside from that, I get that many people do Potion Bonus as opposed to Action. That one homebrew isn't breaking things. As I said, it's ALL the homebrew combined.

I do sometimes wonder just how many DM's ACTUALLY allow Bonus Potions. Maybe I should look it up since everyone is saying it.

I'll start adding links here:

https://www.reddit.com/r/dndnext/comments/k3vxw8/should_drinking_a_potion_require_an_action_or_a/


I remember the AC, but it doesn't make the potions better, but rather it makes them worse.
As a rule, it is better to try to kill the opponent to finish the fight faster and thus take less damage than to try to heal yourself, because if you take damage you will lose more than you gained.