Interesting. You know, it seems based on my research that there is a common misconception that DMs, in general, allow potions to be used as Bonus action. Sounds like the idea became popular largely because in Critical Role, they used this homebrew. The reasoning was that they had 7+ party members, and combat would take a long time. Having to wait 30 minutes to act only to drink a potion was not fun. So they adopted the bonus rule so people could at least do SOMETHING else on their turn.

Ultimately, however, seems there are MANY who use the true rules. That said, from what I've been seeing, it's really probably about even as far as how many allow Bonus versus how many do not. Many do not allow it because Jeremy Crawford said using a potion is like casting a healing spell. It's a spell in a bottle. Others agree it makes no sense to be fighting a monster, "Wait. Hold up. Gotta pause a sec to drink a potion. Thanks.". Battle resumes.

That said, many do find that players don't use potions much at all if it is an action. So they allow it as bonus. I must say, I don't use them hardly at all in Solasta, but that's because I have a Paladin and Druid who can heal. In a previous Solasta, I totally used them, even though they were actions. Hey, when your only healer is a Paladin, you buy and use potions, Action or Bonus. That's just the way it goes.

Last edited by GM4Him; 19/03/22 03:09 AM.