Personally I have more of a problem with all classes having access to all scrolls and believe it to be the bigger contributor to over all watering down of class "distinctiveness". Bonus action potions in a normal D&D game is apparently a popular homebrew and doesn't seem to break the game by itself.
That said BG3 is NOT a normal D&D game on far to many levels. All of Larian's homebrew stacks creating something way out of proportion to the slight change it appears to be. Between potions becoming bonus actions, plus now being Healing Word for all classes, plus new magic items apparently giving extra bonus actions out like candy and full access to spell scrolls on top of all that it is just to much extra healing power imo. Not just does it lessen/eliminate to some extent the cleric class, but I believe in Larian's mind it justifies/encourages their other homebrew decisions like giving creatures aoe abilities they shouldn't have.
I do agree with GM4Him's fear the later game is potentially going to be problematic.
Thank you.
Look. It's all about extremes. A homebrew here and there that makes sense is fine. I'm just trying to show how all the homebrew is destroying classes.
Just look at Rogue. I'm trying to move on to Rogue. Look at what I pointed out for the Rogue. What, honestly, makes them special in BG3? Anyone can pick a lock or steal just as good as any rogue you create, or pretty darn close to it, and anyone can stealth as well as a Rogue. Totally unnecessary class.
What makes them special at all? I'll get into that more with Subclasses of Rogue.