Adding some more feedback for the notes on on mage hand, because this is absolutely infuriating, on top of the 'can't multi summon' issues.

All of these things are broken or wrong with mage hand.
- can't interact with levers, containers, items etc.
- shouldn't be able to actively attack. Full stop. No, it should not be shoving characters either. Ten. Pound. Limit. There's a reason - many very good reasons - why mage hand has strict limitations in D&D that DM's homebrew away from only cautiously. Mage hand is currently a really shitty familiar.
- prohibited from jumping so can't reach high places??!?!?!?
- prohibited from being summoned on some completely open surfaces, such as the very center of the Grymforge. It can move onto this location, but can't be summoned there.
- CAN'T PICK UP OBJECTS???????? This is THE most essential function OF mage hand and they've made it not possible????
- I also cannot successfully get it to throw anything (the only legit way mage hand should be able to 'attack') because a) it can't pickup/interact with objects and b) it has no inventory of objects to choose from.


*Just started playing BG3 a few weeks back - Patch 7 - so give me a bit of grace if I'm repeating or missing anything from earlier versions.*